Exploration turn Bad Solitz SRD

Exploration turns will be used to keep track of time in a dungeon-like environment.

The following procedure will be used:

  1. Each PC declares an action (or not) that takes 10 minutes or less.
  2. DM resolves actions.
  3. Time moves forward 10 minutes.
  4. Event die is rolled to determine any effects.

Event die

The event die simulates the passage of time and includes many effects such as:

  • Wandering monster checks
  • Light sources burnout
  • Ration usage