Exploration turns will be used to keep track of time in a dungeon-like environment.
The following procedure will be used:
- Each PC declares an action (or not) that takes 10 minutes or less.
- DM resolves actions.
- Time moves forward 10 minutes.
- Event die is rolled to determine any effects.
Event die
The event die simulates the passage of time and includes many effects such as:
- Wandering monster checks
- Light sources burnout
- Ration usage