Campaign Pitches Bad Solitz SRD

See Dae Empire for pitches 1-3

4. The Northlands of Trollheim

The Northlands are a brutal region of unforgiving cold, interrupted by raids, petty wars by jarls, and feasts. Trollheim sits in an uncomfortable spot, with human, dwarf, and trollkin relations souring and the organized wearwolves of the Vargrike nipping at their eastern border.

Tags: uncharted wilderness, winter, norse

5. The Wolfmark in the nest of vampires

Breaking from reaver tradition (think: dwarf Vikings), Skuti the Whelp decided to build a new nation after liberating northern Krakovar. Founding a new settlement and liberating Jozht, the liberators are turning their sights on the great vampire and ghoul armies.

Tags: undead, undead, ummm... undead, revolution, war

World Setting

Six things you should know about Midgard.

  1. The world has always known conflict. Nations, cities, religions, and even gods themselves have their grubby hands in things.
  2. Life is harsh and difficult, for commoners and adventurers alike.
  3. Magic is powered by ley lines, big and small which are harnessed (and abused) by people strong enough to tap into their power.
  4. Arcane magic users protect their true names, lest their powers be removed.
  5. Ancient powers lie in ruins of fallen empires and dark, brooding forests.
  6. Midgard uses the myths and forklore of Eastern and Central Europe.